Positional audio eventually became my best friend in figuring out what types of creatures were around, and where they were located. Positional audio became my best friend in figuring out what types of creatures were around.Īll the while, the sense of being submerged is made so much more real by the excellent muted, watery sound effects. Building a scanning room at my seabase was a big help there. The progression dragged in a couple spots - like when you first get the Seamoth but still can’t access most of the resources needed to upgrade its diving depth. The major turning points are when you unlock the Seamoth, and later the much larger Cyclops, which allow you to reach deeper biomes without being crushed like a tin can and thus access higher-tier resources. The crafting system is robust, if fairly straightforward: you gather resources from the ocean floor to build expansive, modular seabases and unlock new tools. Along the way, I discovered the foreboding, Ridley Scott-esque wreck of the ship that brought you here to explore… and a couple other surprising detours I don’t want to spoil. From the shallow, murky kelp forests to the surreal, alien shark-infested expanse of the underwater islands, the surprises never seemed to cease as I pushed to explore further and deeper. Beyond the relative safety of your life pod, an expansive, diverse range of aquatic biomes brimming with awe and personality awaits. Subnautica is gripping from the very first moments, as you’re ejected from a disintegrating starship onto a watery alien world. Not since Minecraft have I fallen so easily in love with an open-world survival craft-em-up, and in a lot of ways, including the gripping story, developer Unknown Worlds has done even better. Plunging into the sometimes beautiful, sometimes terrifying, sometimes disorienting aquatic world of Subnautica for the first time is one of those moments. There are certain moments in my gaming past I’d love to somehow wipe from my brain just so I could experience them again, fresh and unspoiled.
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